Those with indoor metal antennas will find that grounding them is one way to gain better reception and get more channels. To keep it really simple: P2P ist just a different way of wiring your network. 2Remember import bus imports items into the ME system, you don't want an export bus. Hi, is there a way I can turn off channels on my server,I can't find the section in the config file(s) for the channels. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. Put a silicone press into this inscriber, the logic press into the other side's middle inscriber and the remaining presses into left and right. It's project ozone 2. Now your next recipe should be named item 1 + the next 8 components = named item 2. The type of the P2P Tunnel is determined by the type of the item used by the Player (Right-click with the item). The more complex the recipe, and the more of that item you are wanting, the more CPU it takes to make the job. The complexity of AE2 was prohibitive for many people. Although I still like the idea of having the extra dense cable for a challenge to overcome early ae2 with channels, then having the extra dense cable really expensive to have a resource challenge later. That way you could run 8 dense cables (256 channels) on a single regular ME cable. I do personally prefer AE2. Of course, an Ad-Hoc network can support up to 8 channels, so up to 4 P2P. With subnetworks you can automate nearly anything that can be automated. 188 ME Controller blocks. 9. Since AE2 only directly handles the 5% "tax" then each one of those would theoretically increase your transfer speed of FE P2P Tunnels by 16,000,000 RF/t. Channels on or off in AE2? I'm curious what the general consensus is. Just use p2p, have 2 p2p links, (they're cheap!) and have the left side take 17/32 and the right side 13/32 channels. This overlay can even be seen through blocks. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. Stack that pattern up to 4 high, with only Assemblers touching interfaces, and not other assemblers. Also, interesting thing to note about most AE2 devices (such as ME drives): they can transfer power and channels to adjacent AE2 devices without needing cables for that, so all but about 3 of the cables you put in the back are redundant. You can get definitely get more than 32 channels as each face of the controller block makes 32 channels available (when using dense ME cable). I'll add that this connection is directional too, which is probably where your confusion came from. For more info check out the AE2 guide. Now when we know the basics of how things works, we can expand it with a dense cable to get m. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. Without autocrafting there is absolutly no need for a controller. r/feedthebeast. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. 18 HERE:AE2. No, it disables all cables except the default ones. You can attach 4 normal in a dense which means 4x8=32 channelsType. You would be able to get 63 different recipes in, but only 9 per machine. total size 29x29x9. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. I was going to do a poll, but this subreddit doesn't allow them. It works to get more channels with the cable on an indoor antenna too. More Topics. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off. Applied Energistics 2 tutorial. It will either put the world into the cell or put the cell back into the world. Quartz Fiber transfers Power but not channels. The simplest P2P setup would be a single P2P Tunnel pair. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. 99 for more than 50. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. All the autocrafting bits and bobs are still there and operational. It's not 32 * 32 because each P2P tunnel. Additional context. And this is how ae2 work my friend . (Even if you're playing with channels, you don't need a controller on a network with up to 8 channels). The "flat controller blocks" are in reality Dense Transformers from the mod Immersive Cables (btw the mod is great, it gives so kuch freedom and clears a lot of wire around). Key things to remember about channels: Each side of a controller block can support 32 channels. AE2 has the channel system. Another important thing to remember is power. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. You can use storage busses. ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. The amount of Coal Ore produced by a Void Ore Miner is obscene. r/feedthebeast. The data channels connect to a network-related block. You have a dense cable going to all 32 p2ps on the bank side and to the bridge. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. ago. Then you'll need a way to take the items out of the inscribers, either a import bus on each, or a different method and put it into a chest with a single import bus to save channels. The level emitter have always worked this way. The only way to transfer power through an ME. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. 18, AE2 10. I suggest using a Bulk Storage solution, and then for general storage. But when I add another level of 4 interfaces it still says 8 of 32 channels used. Wire them ControllerFace <-> Dense cable <->P2P<->cable, this will let you at a glance see how many channels are in use and is an easy way to color code. More Topics. I didn't know that. Channels. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. But think about it: each face of a single block on the controller can carry thirty-two channels with a single dense cable. That's cool. Create additional crafting flowers as necessary for additional pattern storage. This guide will only focus on item storage and autocrafting through AE2 and the foundations of a simple Matter Energy (ME) network, but please note that AE2 is not limited to just this purpose. 10, you should be able to use RF P2P Tunnels. So it looks like each P2P node is taking up a channel. In RS, iirc, a disk stores as many items as it shows in its name. AE2 tends to be much more server friendly though as it ramps up processing speed rather than have it at max all the time. -2. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. I mean I liked it but then it got changed to use channels and it got way more complicated. Most are so small that they don't even have their own Controller, which is called "Ad-Hoc. 180. defakto227 • 4 yr. With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. However, that's not the best solution and it still has a chance of failing. Essentially, with a few p2p tunnels, you can put obscene amounts of channels on a single dense cable. 18+: There's a command for it now. (6) some EnderIO energy conduits for the power supply (if you want to be compact - they can share the space with the item conduits)If you want to use storage cells over drawers or barrels, then the Cell Workbench is exactly what you want to be using. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. That basically broke everything. Controllers can have maximum of 2 adjacent blocks in at most 1 axis (the cannot have a plus sign rule). Use cable anchors to prevent adjacent ae2 cables from connecting to each other. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. It only requires you to use AE2 items in the recipe for RS items, so it's not unlocked too early if you drop the mod in. Also cable anchors disable a connection. It just shunts the channel load off the main network. Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. Key things to remember about channels: Each side of a controller block can support 32 channels. 1. Very basic setup, but it should give you the idea. I highly suggest anyone concerned with AE2 play it and get an understanding of it before judging it off one part of a spotlight. Think of these as data lines. Otherwise it will split the channels. Two biggest differences are the way items are stored, and the fact that AE2 has channels (Not too much of a limit, tbh). On separate networks, just use interfaces / export buses to send/receive from primary network. With channels enabled, people use (often a lot of) ME Controllers, which come with a small power buffer. to be more precise, dense cable offer 32 and normal 8. You can't do much in AE without them. There have been massive overhauls and changes to Applied Energistics when it updated for 1. is cable) , , , . In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). You can get more by utilizing every side you have and that would make it worth it you also don’t need dense cables coming off each thing you can place p2ps directly on the controllers unless you are doing it for aesthetics. AE2: Display how many channels in use on a P2P Interface. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. The last bit is power. More Topics. More Topics. just got this glitch myself i run a 3 man server and the first one to connect can see channels fine after there are 2 or more players online it start acting up and eventually only showing the channels to one player. Each block has a placed or gap state, so 2 ^ 343 = 1. This means you can output to as many points as you want, but only input at a single point per tunnel. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. AE2 Version: rv4-alpha-11. Your one 1k Crafting Storage provides 1024 bytes, so you can ask your AE System with its puny 1k Crafting CPU to run this craft 170x, but it'll flat out refuse to do it 171x. You are out of channels. fscan marked this as a duplicate of #3134 Oct 8, 2017. With an ME Controller (which can be multiple blocks), you can get 32 channels/face (but assume 8, as that's all non-"dense" cable can carry) Use "cable anchors" or different colors of cable to keep adjacent cables from connecting, so you can make full use of your. More Topics. quartz cable wont connect networks, just power. The problem is as of now you can get 2304 channels in a 3x3 with all the centers punched out so it’s hard to beat that. This is mainly because, like many modded players, I use this mod. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. A quick and simple video showing you how to get limitless channels in AE2. MK234. There's a new configuration option in the general section (channels) which controls this option, and a new in-game command for operators to change the mode and the config from inside the game. Good guide, but still don't get how to use P2P tunnels, in practice. Then it showed 2 channels. ago. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. Network Visualisation Tool. The most common mistake with a no-channel ME Network is to not add any AE2 Energy Cells. Making oak planks is 1 oak log, crafted 1 time, results in 4 planks, so that's 6 bytes. I am using minecraft 1. Make a pump and go to the nether and use ender tanks to get the lava back to your base, then use the lava with magmatic dynamos. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. 10 today I realized, that you cant use more than 5 terminals onto one system. Channels. Dense cable, P2P, 1024 channels in one cable. Apr 7, 2015. ME Drives are a device in Applied Energistics 2 which allow users to store up to 10 ME Storage Cells as opposed to a single cell that can be placed in a ME Chest . Then, slap a ME Storage bus on the Tier 1 block (at the bottom) and set it to store inferium. The other 3 channels were then used to connect to all the machines. ; MJ, set using a Cable. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. This talks more. . The possibilities of. If so infinite channels is probably a much better way to describe it since there are still channel-like limitations to network design. Yup, that's a common assumption people make. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. ; Function []. The maximum size of the connected block ix 7x7x7 (343 blocks). If you attach a normal on a dense, you still only have 8 channels. Second is to simply fill a tank and use a fluid storage bus to show it to the network. 1. Here you can see we have 64 ME Drives, each need one channel. yep it requires more channels since each interface uses one. . Device missing channel. It is the new and overhauled version of the original Applied Energistics mod. you might be missing one channel there and the nearest things get one first. Then again, while is harder AE2 is not without it's perks. Always-craft is the much simpler way, and is what you will be able to do first. It is not possible to have 2 ME Controller in one ME Network. E2E will also support Refined Storage automagically, if you wanted to add that to the pack manually and just avoid AE2. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. Most, but not all, AE2 devices require a channel before it will turn on. Hey everyone, I'd be really fascinated to see what people have built for their AE2 setups, especially epic auto crafting. ago. I know AE2 is definitely more balanced and has more depth than refinedstorage, but AE2 has some things I dislike even outside of the channel system. With an ME Controller (which can be multiple blocks), you can get 32 channels/face (but assume 8, as that's all non-"dense" cable can carry) Use "cable anchors" or different colors of cable to keep adjacent cables from connecting, so you can make full use of your controller sides. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. Add a Comment. Definitions. If a device successfully connects to a channel, you usually see it changing color to the cable's color, and Waila shows "Device Online". Make a canola farm, turn the canola into canola oil then use that for power (you can use industrial foregoing to automate the farming part) Make an extreme reactor and use yellorium for power. Today we are looking at Applied Energistics 2 an. Channels in AE2 - need help. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. Take your memory card and SHIFT + RIGHTCLICK on the p2p and a message should pop up saying "new configuration created". 1 Prerequisite 2 Materials you will need 3 Getting a charge out of quartz 4 Stamping out Circuits 5 Steve's First ME Network 6 Channel Surfing 7 It's Auto-crafting, Jim, but not. N. The mod includes a network-based storage sy. Note: this advice assumes you're using AE2 Stuff Advanced Inscribers and that you can I/O from all sides of the machine. (4th picture) So if you make each set of the controllers max size and have all the faces connect to the center network you can have ALOT of channels. 7. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. The more devices an AE network has, the more power it requires. I don't remember if it's in E2:E but AE2stuff comes with some wireless connectors that do what you are looking for. I rarely make more than 16 of each color dense cable. All you need to do is stick the metal piece in a potted plant to ground it into the soil. It is the heart of ME Networks and is used to provide more channels to the network. Unlike the ME Chest, the items that are stored inside the storage cells cannot be directly accessed; instead the drive must be connected to a ME Network which allows. Connecting multiple line from the controller to IO Port does not allow it to use more than 8 channels. ME Controllers output 32 channels per side. You get dozens of channels for $25 per month, but spending just $15 more gets you nearly 50 channels. I don't have issues with channels i just hate using em. Cons: You can't really do autocrafting. By the end of E2:E I had 5 full channels full. But I definitely wouldn't like to have ae2stuff in every pack. Again, turn it 90 °. I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. First of all is there a way to have "infinite" channels on a cable. As all cables except dense cables only can. Most devices such as standard cables, and machines can only support up to 8 channels. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. Basically what you'd want to do so that it only takes one channel on your main network, is: Remove the middle 'network' including the two P2P buses. If you need more specific help, giving a bit more specific. 180. Each p2p uses a channel. leytilera opened this issue Feb 18, 2016 · 10 comments. Stick It in the Soil. There may be more. Take four covered cables, combine with redstone and glowstone, and you get a. And since RS is simpler than AE2 it is not hard for me to wrap my head around it. ago. For some reason when multiple channels are in use in an AE system, the entire area to which your system is housed lags uncontrollably to the point it took me 10 minuets to get through a door. /ae2 channelmode Options are "default" (8 normal, 32 Dense), "x2" (16, 64), "x3" (24, 96) , and "x4" (32, 128) to significantly. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. You can run a single Dense Cable around your base and branch the P2P tunnels into/off of that. 1. About. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. On default configuration a normal cable holds 8 channels, a dense cable holds 32. BTW: I prefer AE2 for all of this. Every block you are connecting to the ring in the distance is going to take up a channel of your main network. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). You can't have more than 1 controller on a network, but adjacent controllers form a multiblock, allowing more sides. Don't connect filing cabinets to an ME system as it will turn the items to "air" inside the filing cabinet. Honestly, there's relatively few people who would prefer no channel AE2 over just replacing it with RS; most will complain about things like meteors and the type limit regardless. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. In this mod, you’ll be able to craft an item called “ME Cable”. The 5 sides can carry 160 channels, and since 135 are for. The other function of the controller is raising the amount of power the network can take in per tic. On a more meta note, this has been talked to death on this sub. Just looked into p2p tunnels today after reading the ae2 wiki. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. This can be done via the ME Interface Terminal, or you can just place it there by hand. A quick and simple video showing you how to get limitless channels in AE2. I don't think there's a way in the current version, though I haven't personally tried. Any help would be greatly appreciated. The more devices an AE network has, the more power it requires. Other than that though, nothing that I know of. Channel Modes. See full list on ftb. So 1 dense cable can serve 4 of those crafting towers. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. Personally, I go with efficiency, i. P2P Tunnel. It's similar to AE2 but doesn't have channels. If it runs out between ticks you can get network resets. AE2's analog is that storing a new item takes a lot of data, while each extra item after that only takes 1 bit (1/8th of a byte). Not to lag. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. Dense cables can carry 32 channels. So in my picture you can kinda see a fluix cable running along the bottom of the controllers - this is attached to the controllers with quartz fiber (which allow AE2 power. 2. Much easier to expand. Now your next recipe should be named item 1 + the next 8 components = named item 2. I will say that AE2 has some cool and creative mechanics, like having to grow crystals that are "purified" with sand and water and. The dense cable indicates 4 channels. For every 32 drives, you'll need one P2P tunnel on the controller. . Today is going. 4 Subordination: Respect My AuthoriTAY . • 4 yr. 1 prudentium with 4 inferium and 1 master infusion crystal). level 1 VT-14 · 3y Request Based Autocrafting (in mass). I usually end up partitioning disks as well to hold specific large quantity items. The usual advice I see for autocrafting those byproducts is to make a processing pattern with way more input items than you would need to make one output item. You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. I grew up with AE2, so naturally I enjoy that more. I get that you can make a handful of things work using only 1 channel back to main controller. A dense wire can carry all 32. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. This breaks the recipe scripts as it disable blocks as well. ago. In the setup with seven machines, using the main network would require 18 channels (7 interfaces, 7 import buses) if you were just to use AE2. There is a new configuration option in the general section (channels) that controls this, and a new in-game command for the operator to change modes and profiles from within the game. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. Here's the first half of my data centre, main storage room 'A'. I usually just stick something like hoppers/item buffers/chest on one side of the machine, and then attach more to those. 1. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). Applied Energistics 2 - Way to increase number of items in interface's config slots. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. Note that you can send P2P channels through quantum bridges (but not other P2P tunnels), so if you're careful about P2P'ing everything in the most efficient way possible, you in effect get 32*32 = 1024 channels through a single bridge. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. But it does make life easier for organizational purposes. Automate the components needed to expand AE more (processors, crystal growth). Jul 29, 2019. For example if i built a 2x2 multi block of the controllers. Jul 27, 2016. AE2 storage is limited by the confines of the Java Runtime Environment, the computer you are running it on, and your. The issue: When I connect the tower with two levels of the mentioned layout, the dense cable on the controller reads 8 of 32 channels. Get an import bus to start import chests into the system. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. P2P does not increase the amount of channels you have. NotYourReddit18 • 1 yr. • 1. Each solid block is capable of passing up to 8 channels through it. Each of the fluix cables should be able to carry the 8 interfaces I have attached in their respective rows, and all these channels should be funneled into the dense cables. AE2 is definitely more powerful than Refined Storage except for fluid handling. Most devices such as standard cables, and machines can only support up to 8 channels. It is easiest to break your in half so that they can't try to pass all 16 channels out one end. how many open sides/controller block and I did end up with a design I was happy with. This means you can output to as many points as you want, but only input at a single point per tunnel. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. hey all, i have 2 questions about AE2 and its channeling and p2p. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. Yes, jus to go the . I have to document using signs atm, but is there a tool or something I am missing that I can see how many channels are being unbundled at the parent p2p interface? You could just slap on a dense cable at the working end of the p2p channel. But a 3x3x3 controller has like several hundreds of channels, so I think you don't need to be too worried. Today is the f. AE2 channel and p2p question. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. 1. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. You can also expand your controller into a multiblock if you run out of sides. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. The Terminals, Crafting CPUs, and ME Interfaces all have to be on the same network. My Very First Quartz. Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Formatting was added by TheSatanicSanta. AE2 is more complicated, but more versatile, and less laggy. So within rule 2, there are 6 corner blocks (max 3 connections), 60. " If those are Energy Cells, then we will probably need pictures of your setup to figure out what is going wrong. (A Reference Guide for the Rest Of Us) . 7 of which are in use between the IO port and the SCS, and 8 in use between the controller and the IO Port. Think of them as individual cables within the wires you use. Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. Not sure where you got that info from. I have a question regarding AE2. maybe check the cable to the controller. As I said, take a look into the config, should be self-explanatory how meteor gen works. ago.